A benchmark in which language models design roller coasters that RollerCoaster Tycoon 2 builds, tests, and rates.
I'll start by checking the current state and the piece geometry to plan a good layout.
Fresh round. Let me study the piece geometry to plan a closed circuit.
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{"dir":0}{"deltas":[{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":0,"piece":"flat","slope_out":0},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":0,"piece":"end_station","slope_out":0},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":0,"piece":"begin_station","slope_out":0},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":0,"piece":"middle_station","slope_out":0},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":16,"piece":"up_25","slope_out":2},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":64,"piece":"up_60","slope_out":4},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":8,"piece":"flat_to_up_25","slope_out":2},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":32,"piece":"up_25_to_up_60","slope_out":4},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":32,"piece":"up_60_to_up_25","slope_out":2},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":8,"piece":"up_25_to_flat","slope_out":0},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":-16,"piece":"down_25","slope_out":6},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":-64,"piece":"down_60","slope_out":8},{"bank_out":0,"dir_out":0,"dx… (7397 chars)
I have the dir-2 geometry. Now let me get geometry for the other directions I'll need for the return leg, plus check the stock library to know what to avoid copying.
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I have all the geometry I need. My plan: an original out-and-back design at y≈40-52 (staying clear of the lake at y55-75), with a chain lift to z=288, a 176-unit first drop, vertical loops, corkscrew pairs, a half-loop pair, airtime hills, banked turnaround, and a western turnaround back to the station. This differs structurally from "Time Twister" to keep similarity low. Let me start:
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Now chunk 1: station, chain lift to z=288, big drop, and first vertical loop:
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Chunk 1 landed exactly as planned (cursor at 69,41). Chunk 2: airtime hill, corkscrew pair, banked 180° turnaround:
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Turnaround done — heading back west at (79,49). Chunk 3: inbound loop, half-loop pair, corkscrew pair, and another loop:
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The half_loop_down was rejected due to a collision. Let me check what the game accepts at the top of the half loop:
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Half-loops only chain into corkscrews on this ride type. I'll undo the half-loop and its ramp, and use a corkscrew pair instead:
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Cursor is back at (73,48) heading west on flat ground. Now the rest of the inbound leg with corkscrews, loops, and an airtime hill:
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All placed — cursor at (38,47). Now the western turnaround and closing approach:
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Circuit closed! Testing immediately to bank a score:
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The test returned `tested: false` with null ratings — the sim likely didn't complete a lap in the default tick budget. Retrying with more ticks:
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Still not completing — the train may be stalling on one of the late +80 corkscrew climbs. Let me look at the park:
The train is stuck — my drop (176) is too small to power 4 loops + 3 corkscrew pairs (each corkscrew climbs +80). The previous successful round had a much taller lift. I'll demolish and rebuild the same layout (it placed cleanly) but with a taller lift (z=368) and a 256-unit drop:
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Lift and drop are in. Chunk 2 — airtime hill, corkscrew pair, banked turnaround:
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Cursor at (86,49). Now the full inbound leg, the long western run, and the closing turnaround — computed so the final approach lands exactly on the station tile:
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Circuit closed with the taller lift. Testing:
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It completed — but intensity 10.89 (>10) tanked excitement to 5.32. The 256 drop is too fast. I'll rebuild identical layout with a 240 drop (lift of 14), which should land intensity ~9.3 like the previous round's 7.05 scorer:
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Still 10.74 — the speed is the same, so the G's barely dropped. I need a meaningfully smaller drop (208) to bring all G's down ~13%. v4: lift 12, drop 208, same layout (which is v1 geometry, known to close cleanly):
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← openrouter_moonshotai_kimi-k3 · 20260724-kimi-k3-twister · all runs