A benchmark in which language models design roller coasters that RollerCoaster Tycoon 2 builds, tests, and rates.
Model metadata for `moonshotai/kimi-k3` not found. Defaulting to fallback metadata; this can degrade performance and cause issues.
I'll start by checking piece geometry to plan a closed circuit.
{"dir":2,"ride_type":51,"x":40,"y":40}{"cursor":{"bank":0,"dir":2,"slope":0,"x":40,"y":40,"z":112},"ride_id":0}
{"dir":2}{"deltas":[{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":0,"piece":"flat","slope_out":0},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":0,"piece":"end_station","slope_out":0},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":0,"piece":"begin_station","slope_out":0},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":0,"piece":"middle_station","slope_out":0},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":16,"piece":"up_25","slope_out":2},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":64,"piece":"up_60","slope_out":4},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":8,"piece":"flat_to_up_25","slope_out":2},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":32,"piece":"up_25_to_up_60","slope_out":4},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":32,"piece":"up_60_to_up_25","slope_out":2},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":8,"piece":"up_25_to_flat","slope_out":0},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":-16,"piece":"down_25","slope_out":6},{"bank_out":0,"dir_out":2,"dx_tiles":1,"dy_tiles":0,"dz":-64,"piece":"down_60","slope_out":8},{"bank_out":0,"dir_out":2,"dx_tiles":1,"d… (7346 chars)
I'll query geometry for other facings so I can plan the return leg.
{"dir":0}{"deltas":[{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":0,"piece":"flat","slope_out":0},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":0,"piece":"end_station","slope_out":0},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":0,"piece":"begin_station","slope_out":0},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":0,"piece":"middle_station","slope_out":0},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":16,"piece":"up_25","slope_out":2},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":64,"piece":"up_60","slope_out":4},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":8,"piece":"flat_to_up_25","slope_out":2},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":32,"piece":"up_25_to_up_60","slope_out":4},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":32,"piece":"up_60_to_up_25","slope_out":2},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":8,"piece":"up_25_to_flat","slope_out":0},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":-16,"piece":"down_25","slope_out":6},{"bank_out":0,"dir_out":0,"dx_tiles":-1,"dy_tiles":0,"dz":-64,"piece":"down_60","slope_out":8},{"bank_out":0,"dir_out":0,"dx… (7397 chars)
{"dir":1}{"deltas":[{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":0,"piece":"flat","slope_out":0},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":0,"piece":"end_station","slope_out":0},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":0,"piece":"begin_station","slope_out":0},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":0,"piece":"middle_station","slope_out":0},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":16,"piece":"up_25","slope_out":2},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":64,"piece":"up_60","slope_out":4},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":8,"piece":"flat_to_up_25","slope_out":2},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":32,"piece":"up_25_to_up_60","slope_out":4},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":32,"piece":"up_60_to_up_25","slope_out":2},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":8,"piece":"up_25_to_flat","slope_out":0},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":-16,"piece":"down_25","slope_out":6},{"bank_out":0,"dir_out":1,"dx_tiles":0,"dy_tiles":1,"dz":-64,"piece":"down_60","slope_out":8},{"bank_out":0,"dir_out":1,"dx_tiles":0,"d… (7346 chars)
{"dir":3}{"deltas":[{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":0,"piece":"flat","slope_out":0},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":0,"piece":"end_station","slope_out":0},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":0,"piece":"begin_station","slope_out":0},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":0,"piece":"middle_station","slope_out":0},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":16,"piece":"up_25","slope_out":2},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":64,"piece":"up_60","slope_out":4},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":8,"piece":"flat_to_up_25","slope_out":2},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":32,"piece":"up_25_to_up_60","slope_out":4},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":32,"piece":"up_60_to_up_25","slope_out":2},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":8,"piece":"up_25_to_flat","slope_out":0},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":-16,"piece":"down_25","slope_out":6},{"bank_out":0,"dir_out":3,"dx_tiles":0,"dy_tiles":-1,"dz":-64,"piece":"down_60","slope_out":8},{"bank_out":0,"dir_out":3,"dx… (7397 chars)
Now I have all the geometry I need. Let me plan a layout offline with Python before placing.
/bin/bash -lc "cat << 'EOF' > /tmp/plan.py # Plan a steel twister coaster layout for RCT2 ride_type 51 # Start at (40,40) facing +x (dir 2) # Lake at tiles (68-85, 55-75) - avoid # Want: station, chain lift, drop, loop, corkscrews, helix, closed circuit back # Directions: 0=-x, 1=+y, 2=+x, 3=-y # Tile deltas per facing for key pieces (from piece_geometry): # dir 2 (+x): # flat: (1,0), begin/middle/end_station: (1,0) # up_25: (1,0) dz+16, down_25: (1,0) dz-16 # flat_to_up_25: (1,0) dz+8, up_25_to_flat: (1,0) dz+8 # flat_to_down_25: (1,0) dz-8, down_25_to_flat: (1,0) dz-8 # left_turn_5: (2,3) -> dir 1 # right_turn_5: (2,-3) -> dir 3 # left_turn_3: (1,2) -> dir 1 # right_turn_3: (1,-2) -> dir 3 # left_turn_1: (0,1) -> dir 1 # right_turn_1: (0,-1) -> dir 3 # half_loop_up: (0,0) dz+152 -> dir 0, bank 15 # half_loop_down: (0,0) dz-152 -> dir 0 (from dir 0 input) # left_corkscrew_up: (1,2) dz+80 -> dir 1, bank 15 # right_corkscrew_up: (1,-2) dz+80 -> dir 3, bank 15 # left_vertical_loop: (2,1) dz0 -> dir 2, slope 6 # right_vertical_loop: (2,-1) dz0 -> dir 2, slope 6 # s_bend_left: (3,1), s_bend_right: (3,-1) # dir 0 (-x): # flat: (-1,0) # left_turn_… (21251 chars)
After station: (45, 40, 0) dir 2 After lift: (50, 40, 64) dir 2 z 64 After right turn 5: (52, 37, 64) dir 3 After drop: (52, 33, 16) dir 3 z 16 After left vertical loop: (53, 31, 16) dir 3 After left turn 5: (56, 29, 16) dir 2 After right corkscrew: (59, 26, 16) dir 2 After left turn 5: (61, 29, 16) dir 1 After left turn 5: (58, 31, 16) dir 0 After left turn 5: (56, 28, 16) dir 3 After left turn 5: (59, 26, 16) dir 2 === NEW PLAN === Need computational search for closure.
Let me write a proper BFS/planner for the closing sequence.
/bin/bash -lc "cat << 'EOF' > /tmp/plan2.py
# Full geometry table: piece -> per-dir (dx, dy, dz, dir_out)
# Only flat/slope0 pieces for planning (plus slopes with dz tracked)
GEO = {
2: { # facing +x
'flat': (1,0,0,2), 'up_25': (1,0,16,2), 'down_25': (1,0,-16,2),
'flat_to_up_25': (1,0,8,2), 'up_25_to_flat': (1,0,8,2),
'flat_to_down_25': (1,0,-8,2), 'down_25_to_flat': (1,0,-8,2),
'left_turn_5': (2,3,0,1), 'right_turn_5': (2,-3,0,3),
'left_turn_3': (1,2,0,1), 'right_turn_3': (1,-2,0,3),
'left_turn_1': (0,1,0,1), 'right_turn_1': (0,-1,0,3),
's_bend_left': (3,1,0,2), 's_bend_right': (3,-1,0,2),
'left_vertical_loop': (2,1,0,2), 'right_vertical_loop': (2,-1,0,2),
},
0: {
'flat': (-1,0,0,0), 'up_25': (-1,0,16,0), 'down_25': (-1,0,-16,0),
'flat_to_up_25': (-1,0,8,0), 'up_25_to_flat': (-1,0,8,0),
'flat_to_down_25': (-1,0,-8,0), 'down_25_to_flat': (-1,0,-8,0),
'left_turn_5': (-2,-3,0,3), 'right_turn_5': (-2,3,0,1),
'left_turn_3': (-1,-2,0,3), 'right_turn_3': (-1,2,0,1),
'left_turn_1': (0,-1,0,3), 'right_turn_1': (0,1,0,1),
's_bend_left': (-3,-1,0,0), 's_bend_right': (-3,1,0,0),
'left_vertical_loop': (-2,-1,0,0), 'right_vertical_loop': (-2,1,0,0),
},
1: {… (3681 chars)left_turn_5 -> (52, 43, 64) dir 1 left_turn_5 -> (49, 45, 64) dir 0 flat_to_down_25 -> (48, 45, 56) dir 0 down_25 -> (47, 45, 40) dir 0 down_25 -> (46, 45, 24) dir 0 down_25_to_flat -> (45, 45, 16) dir 0 left_vertical_loop -> (43, 44, 16) dir 0 Closure path: ['flat', 's_bend_left', 'left_turn_3', 'left_turn_3']
The plan works but I need one more `down_25` in the drop to reach z=0. Placing the full circuit now.
{"pieces":["begin_station","middle_station","middle_station","middle_station","end_station","flat_to_up_25","up_25","up_25","up_25","up_25_to_flat","left_turn_5","left_turn_5","flat_to_down_25","down_25","down_25","down_25","down_25_to_flat","left_vertical_loop","flat","s_bend_left","left_turn_3","left_turn_3"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":0,"slope":0,"x":44,"y":45,"z":112},"placed_this_call":17,"rejection":{"error":"piece enters at 25-up slope but the track here is flat; add a slope transition piece first","index":17,"piece":"left_vertical_loop"},"total_placed":17}
Two issues: my down_25 count was wrong (17 pieces placed means drop consumed pieces through the loop slot), and loop needs slope-6 entry. Checking valid pieces.
{"cursor":{"bank":0,"dir":0,"slope":0,"x":44,"y":45,"z":112},"valid_pieces":["flat","end_station","begin_station","middle_station","flat_to_up_25","left_turn_5","right_turn_5","flat_to_left_bank","flat_to_right_bank","s_bend_left","s_bend_right","left_turn_3","right_turn_3","left_corkscrew_up","right_corkscrew_up","flat_to_up_60","brakes","booster"]}
Only 4 down pieces were consumed (cursor at x=44, z=112 confirms). Loop needs downhill entry. Continuing with the corkscrew and the verified closure path.
{"pieces":["left_corkscrew_up","left_corkscrew_down","flat","s_bend_left","left_turn_3","left_turn_3"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":0,"slope":0,"x":48,"y":46,"z":112},"placed_this_call":6,"total_placed":23}
The corkscrew shifted my position. Let me re-plan the closure from the current cursor.
/bin/bash -lc "cat << 'EOF' > /tmp/plan3.py
GEO = {
2: {'flat': (1,0,0,2),'left_turn_5': (2,3,0,1), 'right_turn_5': (2,-3,0,3),'left_turn_3': (1,2,0,1), 'right_turn_3': (1,-2,0,3),'left_turn_1': (0,1,0,1), 'right_turn_1': (0,-1,0,3),'s_bend_left': (3,1,0,2), 's_bend_right': (3,-1,0,2)},
0: {'flat': (-1,0,0,0),'left_turn_5': (-2,-3,0,3), 'right_turn_5': (-2,3,0,1),'left_turn_3': (-1,-2,0,3), 'right_turn_3': (-1,2,0,1),'left_turn_1': (0,-1,0,3), 'right_turn_1': (0,1,0,1),'s_bend_left': (-3,-1,0,0), 's_bend_right': (-3,1,0,0)},
1: {'flat': (0,1,0,1),'left_turn_5': (-3,2,0,0), 'right_turn_5': (3,2,0,2),'left_turn_3': (-2,1,0,0), 'right_turn_3': (2,1,0,2),'left_turn_1': (-1,0,0,0), 'right_turn_1': (1,0,0,2),'s_bend_left': (-1,3,0,1), 's_bend_right': (1,3,0,1)},
3: {'flat': (0,-1,0,3),'left_turn_5': (3,-2,0,2), 'right_turn_5': (-3,-2,0,0),'left_turn_3': (2,-1,0,2), 'right_turn_3': (-2,-1,0,0),'left_turn_1': (1,0,0,2), 'right_turn_1': (-1,0,0,0),'s_bend_left': (1,-3,0,3), 's_bend_right': (-1,-3,0,3)},
}
from collections import deque
start = (48,46,0); target = (40,40,2)
pieces = list(GEO[0].keys())
q = deque([(start, [])]); seen = {start}
while q:
(x,y,d), path = q.popleft()
i… (1531 chars)Path: ['left_turn_5', 'right_turn_5', 's_bend_right', 'left_turn_3', 'left_turn_1']
{"pieces":["left_turn_5","right_turn_5","s_bend_right","left_turn_3","left_turn_1"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":0,"slope":0,"x":48,"y":46,"z":112},"placed_this_call":0,"rejection":{"error":"Twister Roller Coaster 1 in the way","index":0,"piece":"left_turn_5"},"total_placed":23}
Collision with existing track. The corkscrew moved me somewhere with no easy path back. Let me check state and undo to before the corkscrew, then take the original verified closure.
{"circuit_closed":false,"cursor":{"bank":0,"dir":0,"slope":0,"x":48,"y":46,"z":112},"finalized":false,"pieces_placed":23,"placed_pieces":["begin_station","middle_station","middle_station","middle_station","end_station","flat_to_up_25","up_25","up_25","up_25","up_25_to_flat","left_turn_5","left_turn_5","flat_to_down_25","down_25","down_25","down_25","down_25_to_flat","left_corkscrew_up","left_corkscrew_down","flat","s_bend_left","left_turn_3","left_turn_3"],"ride_id":0,"start":{"bank":0,"dir":2,"slope":0,"x":40,"y":40,"z":112},"total_cost":27924}
Undoing the last 6 pieces (corkscrew + closure) to get back to (44,45) dir 0, then place the verified closure.
{"cursor":{"bank":0,"dir":1,"slope":0,"x":50,"y":45,"z":112},"pieces_placed":22,"removed":"left_turn_3"}
{"cursor":{"bank":0,"dir":2,"slope":0,"x":49,"y":43,"z":112},"pieces_placed":21,"removed":"left_turn_3"}
{"cursor":{"bank":0,"dir":2,"slope":0,"x":46,"y":42,"z":112},"pieces_placed":20,"removed":"s_bend_left"}
{"cursor":{"bank":0,"dir":2,"slope":0,"x":45,"y":42,"z":112},"pieces_placed":19,"removed":"flat"}
undo failed: Track element not found
undo failed: Track element not found
Corkscrew can't be undone. New cursor: (45,42) dir 2. Computing closure path to (40,40) dir 2.
/bin/bash -lc "cat << 'EOF' > /tmp/plan4.py
GEO = {
2: {'flat': (1,0,0,2),'left_turn_5': (2,3,0,1), 'right_turn_5': (2,-3,0,3),'left_turn_3': (1,2,0,1), 'right_turn_3': (1,-2,0,3),'left_turn_1': (0,1,0,1), 'right_turn_1': (0,-1,0,3),'s_bend_left': (3,1,0,2), 's_bend_right': (3,-1,0,2)},
0: {'flat': (-1,0,0,0),'left_turn_5': (-2,-3,0,3), 'right_turn_5': (-2,3,0,1),'left_turn_3': (-1,-2,0,3), 'right_turn_3': (-1,2,0,1),'left_turn_1': (0,-1,0,3), 'right_turn_1': (0,1,0,1),'s_bend_left': (-3,-1,0,0), 's_bend_right': (-3,1,0,0)},
1: {'flat': (0,1,0,1),'left_turn_5': (-3,2,0,0), 'right_turn_5': (3,2,0,2),'left_turn_3': (-2,1,0,0), 'right_turn_3': (2,1,0,2),'left_turn_1': (-1,0,0,0), 'right_turn_1': (1,0,0,2),'s_bend_left': (-1,3,0,1), 's_bend_right': (1,3,0,1)},
3: {'flat': (0,-1,0,3),'left_turn_5': (3,-2,0,2), 'right_turn_5': (-3,-2,0,0),'left_turn_3': (2,-1,0,2), 'right_turn_3': (-2,-1,0,0),'left_turn_1': (1,0,0,2), 'right_turn_1': (-1,0,0,0),'s_bend_left': (1,-3,0,3), 's_bend_right': (-1,-3,0,3)},
}
from collections import deque
start = (45,42,2); target = (40,40,2)
pieces = list(GEO[0].keys())
q = deque([(start, [])]); seen = {start}
while q:
(x,y,d), path = q.popleft()
i… (1531 chars)Path: ['flat', 'right_turn_3', 'right_turn_5', 's_bend_left', 'right_turn_5', 'right_turn_1']
{"pieces":["flat","right_turn_3","right_turn_5","s_bend_left","right_turn_5","right_turn_1"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":3,"slope":0,"x":47,"y":40,"z":112},"placed_this_call":2,"rejection":{"error":"Twister Roller Coaster 1 in the way","index":2,"piece":"right_turn_5"},"total_placed":21}
Collision again. New cursor (47,40) dir 3. Re-planning from here.
/bin/bash -lc "sed -i 's/start = (45,42,2)/start = (47,40,3)/' /tmp/plan4.py && python3 /tmp/plan4.py"
Path: ['right_turn_5', 's_bend_left', 'right_turn_5', 'right_turn_1']
{"pieces":["right_turn_5","s_bend_left","right_turn_5","right_turn_1"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":3,"slope":0,"x":47,"y":40,"z":112},"placed_this_call":0,"rejection":{"error":"Twister Roller Coaster 1 in the way","index":0,"piece":"right_turn_5"},"total_placed":21}
The corkscrew at (46,42)-(47,43) is blocking everything. Time to demolish and rebuild with a cleaner, collision-free plan.
{"demolished":0}
/bin/bash -lc "cat << 'EOF' > /tmp/plan5.py
# Full plan with corkscrew pair (stays dir 0) placed cleanly, all z at base level for return leg
GEO = {
2: {'flat': (1,0,0,2),'left_turn_5': (2,3,0,1), 'right_turn_5': (2,-3,0,3),'left_turn_3': (1,2,0,1), 'right_turn_3': (1,-2,0,3),'left_turn_1': (0,1,0,1), 'right_turn_1': (0,-1,0,3),'s_bend_left': (3,1,0,2), 's_bend_right': (3,-1,0,2)},
0: {'flat': (-1,0,0,0),'left_turn_5': (-2,-3,0,3), 'right_turn_5': (-2,3,0,1),'left_turn_3': (-1,-2,0,3), 'right_turn_3': (-1,2,0,1),'left_turn_1': (0,-1,0,3), 'right_turn_1': (0,1,0,1),'s_bend_left': (-3,-1,0,0), 's_bend_right': (-3,1,0,0)},
1: {'flat': (0,1,0,1),'left_turn_5': (-3,2,0,0), 'right_turn_5': (3,2,0,2),'left_turn_3': (-2,1,0,0), 'right_turn_3': (2,1,0,2),'left_turn_1': (-1,0,0,0), 'right_turn_1': (1,0,0,2),'s_bend_left': (-1,3,0,1), 's_bend_right': (1,3,0,1)},
3: {'flat': (0,-1,0,3),'left_turn_5': (3,-2,0,2), 'right_turn_5': (-3,-2,0,0),'left_turn_3': (2,-1,0,2), 'right_turn_3': (-2,-1,0,0),'left_turn_1': (1,0,0,2), 'right_turn_1': (-1,0,0,0),'s_bend_left': (1,-3,0,3), 's_bend_right': (-1,-3,0,3)},
}
# Corkscrew pair staying in dir 0: right_corkscrew_up (dir0): (-1,2,+80)->dir1; right_c… (4551 chars)Path: ['s_bend_left', 'left_turn_3', 'left_turn_3']
Full plan: station, lift to z64, two left turns, drop with a vertical loop mid-drop, then s_bend + two turn_3s to close. Building.
{"dir":2,"ride_type":51,"x":40,"y":40}{"cursor":{"bank":0,"dir":2,"slope":0,"x":40,"y":40,"z":112},"ride_id":0}
{"pieces":["begin_station","middle_station","middle_station","middle_station","end_station","flat_to_up_25","up_25","up_25","up_25","up_25_to_flat","left_turn_5","left_turn_5","flat_to_down_25","down_25","left_vertical_loop","down_25","down_25","down_25_to_flat","s_bend_left","left_turn_3","left_turn_3"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":0,"slope":6,"x":47,"y":45,"z":152},"placed_this_call":14,"rejection":{"error":"piece enters at 25-up slope but the track here is 25-down; add a slope transition piece first","index":14,"piece":"left_vertical_loop"},"total_placed":14}
Loop enters at up-slope, not down. I'll skip the loop for now and bank a score first — finish the drop and close.
{"pieces":["down_25","down_25","down_25","down_25_to_flat","s_bend_left","left_turn_3","left_turn_3"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":0,"slope":6,"x":45,"y":45,"z":120},"placed_this_call":2,"rejection":{"error":"Raise or lower land first","index":2,"piece":"down_25"},"total_placed":16}
Ground level issue — only 2 more down pieces fit. Let me transition to flat now and re-plan closure from wherever we land.
{"pieces":["down_25_to_flat"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":0,"slope":0,"x":44,"y":45,"z":112},"placed_this_call":1,"total_placed":17}
Now at (44,45) dir 0, z0. Need closure to (40,40) dir 2. Re-planning with BFS and checking collisions with existing track.
/bin/bash -lc "cat << 'EOF' > /tmp/plan6.py
GEO = {
2: {'flat': (1,0,0,2),'left_turn_5': (2,3,0,1), 'right_turn_5': (2,-3,0,3),'left_turn_3': (1,2,0,1), 'right_turn_3': (1,-2,0,3),'left_turn_1': (0,1,0,1), 'right_turn_1': (0,-1,0,3),'s_bend_left': (3,1,0,2), 's_bend_right': (3,-1,0,2)},
0: {'flat': (-1,0,0,0),'left_turn_5': (-2,-3,0,3), 'right_turn_5': (-2,3,0,1),'left_turn_3': (-1,-2,0,3), 'right_turn_3': (-1,2,0,1),'left_turn_1': (0,-1,0,3), 'right_turn_1': (0,1,0,1),'s_bend_left': (-3,-1,0,0), 's_bend_right': (-3,1,0,0)},
1: {'flat': (0,1,0,1),'left_turn_5': (-3,2,0,0), 'right_turn_5': (3,2,0,2),'left_turn_3': (-2,1,0,0), 'right_turn_3': (2,1,0,2),'left_turn_1': (-1,0,0,0), 'right_turn_1': (1,0,0,2),'s_bend_left': (-1,3,0,1), 's_bend_right': (1,3,0,1)},
3: {'flat': (0,-1,0,3),'left_turn_5': (3,-2,0,2), 'right_turn_5': (-3,-2,0,0),'left_turn_3': (2,-1,0,2), 'right_turn_3': (-2,-1,0,0),'left_turn_1': (1,0,0,2), 'right_turn_1': (-1,0,0,0),'s_bend_left': (1,-3,0,3), 's_bend_right': (-1,-3,0,3)},
}
# Occupied tiles by current track (approx, base level z112): station x40-44 y40; lift x45-49 y40 (elevated);
# turn5 at (50-52,40-43); turn5 (49-52,43-45); drop x44-48 y45.
occupied =… (1901 chars)
No path with my crude occupancy set — it's likely too conservative. Trying the simple direct path and letting the game arbitrate.
{"pieces":["s_bend_left","left_turn_3","left_turn_3"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":2,"slope":0,"x":42,"y":41,"z":112},"placed_this_call":3,"total_placed":20}
Close! Cursor (42,41) dir 2, need (40,40) dir 2. That's dx=-2, dy=-1. Trying s_bend_right won't work (goes +x). Let me check valid pieces and think: I'm heading +x at (42,41), need to get to (40,40). A right_turn_1 → dir 3, then right_turn_3 → dir 0... Let me BFS again from here.
/bin/bash -lc "sed -i 's/start=(44,45,0)/start=(42,41,2)/' /tmp/plan6.py && python3 /tmp/plan6.py"
/bin/bash -lc "cat << 'EOF' > /tmp/plan7.py
GEO = {
2: {'flat': (1,0,0,2),'left_turn_5': (2,3,0,1), 'right_turn_5': (2,-3,0,3),'left_turn_3': (1,2,0,1), 'right_turn_3': (1,-2,0,3),'left_turn_1': (0,1,0,1), 'right_turn_1': (0,-1,0,3),'s_bend_left': (3,1,0,2), 's_bend_right': (3,-1,0,2)},
0: {'flat': (-1,0,0,0),'left_turn_5': (-2,-3,0,3), 'right_turn_5': (-2,3,0,1),'left_turn_3': (-1,-2,0,3), 'right_turn_3': (-1,2,0,1),'left_turn_1': (0,-1,0,3), 'right_turn_1': (0,1,0,1),'s_bend_left': (-3,-1,0,0), 's_bend_right': (-3,1,0,0)},
1: {'flat': (0,1,0,1),'left_turn_5': (-3,2,0,0), 'right_turn_5': (3,2,0,2),'left_turn_3': (-2,1,0,0), 'right_turn_3': (2,1,0,2),'left_turn_1': (-1,0,0,0), 'right_turn_1': (1,0,0,2),'s_bend_left': (-1,3,0,1), 's_bend_right': (1,3,0,1)},
3: {'flat': (0,-1,0,3),'left_turn_5': (3,-2,0,2), 'right_turn_5': (-3,-2,0,0),'left_turn_3': (2,-1,0,2), 'right_turn_3': (-2,-1,0,0),'left_turn_1': (1,0,0,2), 'right_turn_1': (-1,0,0,0),'s_bend_left': (1,-3,0,3), 's_bend_right': (-1,-3,0,3)},
}
from collections import deque
start=(42,41,2); target=(40,40,2)
pieces=list(GEO[0].keys())
q=deque([(start,[])]); seen={start}
while q:
(x,y,d),path=q.popleft()
if (x,y,d)==tar… (1511 chars)Path: ['flat', 'right_turn_3', 'right_turn_5', 'right_turn_5', 'right_turn_1']
{"pieces":["flat","right_turn_3","right_turn_5","right_turn_5","right_turn_1"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":2,"slope":0,"x":43,"y":41,"z":112},"placed_this_call":1,"rejection":{"error":"Twister Roller Coaster 1 in the way","index":1,"piece":"right_turn_3"},"total_placed":21}
Collision again. The s_bend_left earlier put me in a tight spot. Undoing the last 4 pieces and trying a different closure from (44,45).
{"cursor":{"bank":0,"dir":2,"slope":0,"x":42,"y":41,"z":112},"pieces_placed":20,"removed":"flat"}
{"cursor":{"bank":0,"dir":3,"slope":0,"x":40,"y":42,"z":112},"pieces_placed":19,"removed":"left_turn_3"}
{"cursor":{"bank":0,"dir":0,"slope":0,"x":41,"y":44,"z":112},"pieces_placed":18,"removed":"left_turn_3"}
{"cursor":{"bank":0,"dir":0,"slope":0,"x":44,"y":45,"z":112},"pieces_placed":17,"removed":"s_bend_left"}
Back to (44,45) dir 0. The tight turn_3s collide with the lift at y=40. I need to loop around further south. BFS with better occupancy tracking.
/bin/bash -lc "cat << 'EOF' > /tmp/plan8.py
GEO = {
2: {'flat': (1,0,0,2),'left_turn_5': (2,3,0,1), 'right_turn_5': (2,-3,0,3),'left_turn_3': (1,2,0,1), 'right_turn_3': (1,-2,0,3),'left_turn_1': (0,1,0,1), 'right_turn_1': (0,-1,0,3),'s_bend_left': (3,1,0,2), 's_bend_right': (3,-1,0,2)},
0: {'flat': (-1,0,0,0),'left_turn_5': (-2,-3,0,3), 'right_turn_5': (-2,3,0,1),'left_turn_3': (-1,-2,0,3), 'right_turn_3': (-1,2,0,1),'left_turn_1': (0,-1,0,3), 'right_turn_1': (0,1,0,1),'s_bend_left': (-3,-1,0,0), 's_bend_right': (-3,1,0,0)},
1: {'flat': (0,1,0,1),'left_turn_5': (-3,2,0,0), 'right_turn_5': (3,2,0,2),'left_turn_3': (-2,1,0,0), 'right_turn_3': (2,1,0,2),'left_turn_1': (-1,0,0,0), 'right_turn_1': (1,0,0,2),'s_bend_left': (-1,3,0,1), 's_bend_right': (1,3,0,1)},
3: {'flat': (0,-1,0,3),'left_turn_5': (3,-2,0,2), 'right_turn_5': (-3,-2,0,0),'left_turn_3': (2,-1,0,2), 'right_turn_3': (-2,-1,0,0),'left_turn_1': (1,0,0,2), 'right_turn_1': (-1,0,0,0),'s_bend_left': (1,-3,0,3), 's_bend_right': (-1,-3,0,3)},
}
# Track occupies: y=40 x40-49 (station+lift), turn region around (50-52,40-45), drop y=45 x44-48.
# Block a conservative region: x>=44 & y<=45 except the entry, plus y=40 x40-49 entire… (1926 chars)Path: ['flat', 's_bend_left', 'left_turn_5', 'left_turn_3']
{"pieces":["flat","s_bend_left","left_turn_5","left_turn_3"]}{"circuit_closed":true,"cursor":{"bank":0,"dir":2,"slope":0,"x":40,"y":40,"z":112},"placed_this_call":4,"total_placed":21}
**Circuit closed!** Testing now to bank a score.
{"bounds":{"max_tile_x":52,"max_tile_y":45,"max_z":200,"min_tile_x":38,"min_tile_y":40,"min_z":112},"placed_pieces":["begin_station","middle_station","middle_station","middle_station","end_station","flat_to_up_25","up_25","up_25","up_25","up_25_to_flat","left_turn_5","left_turn_5","flat_to_down_25","down_25","down_25","down_25","down_25_to_flat","flat","s_bend_left","left_turn_5","left_turn_3"],"program":null,"rides":[{"average_speed":146532,"crashed":false,"excitement":0.5699999928474426,"highest_drop":4,"id":0,"intensity":0.20000000298023224,"max_lateral_g":0.0,"max_negative_g":0.49000000953674316,"max_positive_g":1.6100000143051147,"max_speed":427523,"nausea":0.10000000149011612,"num_drops":2,"num_inversions":0,"ride_length":31,"ride_type":51,"status":"testing","tested":true,"total_air_time":0}],"similarity":{"common_substring_share":0.42857142857142855,"edit_similarity":0.08333333333333337,"mirrored":false,"nearest_design":"Penguin Toboggan","nearest_ride_type":13,"similarity":0.42857142857142855},"start":{"bank":0,"dir":2,"slope":0,"x":40,"y":40,"z":112}}
Banked a baseline score of 0.57 excitement. Similarity is 0.43, dangerously close to 0.5. Now I'll rebuild with a much more original and exciting layout: taller lift, steeper drop, a corkscrew inversion, and more varied elements. First, let me design a better layout computationally.
/bin/bash -lc "cat << 'EOF' > /tmp/plan9.py
GEO = {
2: {'flat': (1,0,0,2),'up_25': (1,0,16,2), 'down_25': (1,0,-16,2),
'flat_to_up_25': (1,0,8,2), 'up_25_to_flat': (1,0,8,2),
'flat_to_down_25': (1,0,-8,2), 'down_25_to_flat': (1,0,-8,2),
'left_turn_5': (2,3,0,1), 'right_turn_5': (2,-3,0,3),
'left_turn_3': (1,2,0,1), 'right_turn_3': (1,-2,0,3),
'left_turn_1': (0,1,0,1), 'right_turn_1': (0,-1,0,3),
's_bend_left': (3,1,0,2), 's_bend_right': (3,-1,0,2),
'left_vertical_loop': (2,1,0,2), 'right_vertical_loop': (2,-1,0,2)},
0: {'flat': (-1,0,0,0),'up_25': (-1,0,16,0), 'down_25': (-1,0,-16,0),
'flat_to_up_25': (-1,0,8,0), 'up_25_to_flat': (-1,0,8,0),
'flat_to_down_25': (-1,0,-8,0), 'down_25_to_flat': (-1,0,-8,0),
'left_turn_5': (-2,-3,0,3), 'right_turn_5': (-2,3,0,1),
'left_turn_3': (-1,-2,0,3), 'right_turn_3': (-1,2,0,1),
'left_turn_1': (0,-1,0,3), 'right_turn_1': (0,1,0,1),
's_bend_left': (-3,-1,0,0), 's_bend_right': (-3,1,0,0),
'left_vertical_loop': (-2,-1,0,0), 'right_vertical_loop': (-2,1,0,0)},
1: {'flat': (0,1,0,1),'up_25': (0,1,16,1), 'down_25': (0,1,-16,1),
'flat_to_up_25': (0,1,8,1), 'up_25_to_flat': (0,… (6102 chars)Traceback (most recent call last):
File "/tmp/plan9.py", line 108, in <module>
st = simulate(seq)
File "/tmp/plan9.py", line 41, in simulate
dx, dy, dz, nd = GEO[cd][p]
~~~~~~~^^^
KeyError: 'begin_station'
/bin/bash -lc "cd /tmp && python3 -c \"
import plan9
\" 2>/dev/null; sed -i \\\"s/for p in seq:/for p in seq:\\n if 'station' in p: cx+=1; states.append((p,cx,cy,cz,cd)); continue/\\\" /tmp/plan9.py
# add corkscrew entries to GEO in plan9
python3 - << 'EOF'
import re
src = open('/tmp/plan9.py').read()
# add corkscrew geometry per dir
add = {
2: \"'right_corkscrew_up': (1,-2,80,3), 'right_corkscrew_down': (2,-1,-80,2),\",
0: \"'right_corkscrew_up': (-1,2,80,1), 'right_corkscrew_down': (2,1,-80,2),\",
1: \"'right_corkscrew_up': (2,1,80,2), 'right_corkscrew_down': (1,-2,-80,3),\",
3: \"'right_corkscrew_up': (-2,-1,80,0), 'right_corkscrew_down': (-1,2,-80,1),\",
}
for d, line in add.items():
# insert before closing brace of each dir block: after 'right_vertical_loop' entry
pat = re.compile(r\"(%d: \\{["'^}]*'"'right_vertical_loop': \\(["'^)]*'"\\))\" % d)
src = pat.sub(r\"\\1, \" + line, src)
open('/tmp/plan9.py','w').write(src)
EOF
python3 /tmp/plan9.py"/bin/bash: -c: line 3: syntax error near unexpected token `('
/bin/bash: -c: line 3: `" 2>/dev/null; sed -i \"s/for p in seq:/for p in seq:\n if 'station' in p: cx+=1; states.append((p,cx,cy,cz,cd)); continue/\" /tmp/plan9.py'
/bin/bash -lc "cat << 'PYEOF' > /tmp/plan10.py
GEO = {
2: {'flat': (1,0,0,2),'up_25': (1,0,16,2), 'down_25': (1,0,-16,2),
'flat_to_up_25': (1,0,8,2), 'up_25_to_flat': (1,0,8,2),
'flat_to_down_25': (1,0,-8,2), 'down_25_to_flat': (1,0,-8,2),
'left_turn_5': (2,3,0,1), 'right_turn_5': (2,-3,0,3),
'left_turn_3': (1,2,0,1), 'right_turn_3': (1,-2,0,3),
'left_turn_1': (0,1,0,1), 'right_turn_1': (0,-1,0,3),
's_bend_left': (3,1,0,2), 's_bend_right': (3,-1,0,2),
'left_vertical_loop': (2,1,0,2), 'right_vertical_loop': (2,-1,0,2),
'right_corkscrew_up': (1,-2,80,3), 'right_corkscrew_down': (2,-1,-80,2),
'left_corkscrew_up': (1,2,80,1), 'left_corkscrew_down': (-2,1,-80,0)},
0: {'flat': (-1,0,0,0),'up_25': (-1,0,16,0), 'down_25': (-1,0,-16,0),
'flat_to_up_25': (-1,0,8,0), 'up_25_to_flat': (-1,0,8,0),
'flat_to_down_25': (-1,0,-8,0), 'down_25_to_flat': (-1,0,-8,0),
'left_turn_5': (-2,-3,0,3), 'right_turn_5': (-2,3,0,1),
'left_turn_3': (-1,-2,0,3), 'right_turn_3': (-1,2,0,1),
'left_turn_1': (0,-1,0,3), 'right_turn_1': (0,1,0,1),
's_bend_left': (-3,-1,0,0), 's_bend_right': (-3,1,0,0),
'left_vertical_loop': (-2,-1,0,0), '… (4345 chars)('begin_station', 41, 40, 0, 2)
('middle_station', 42, 40, 0, 2)
('middle_station', 43, 40, 0, 2)
('middle_station', 44, 40, 0, 2)
('end_station', 45, 40, 0, 2)
('flat_to_up_25', 46, 40, 8, 2)
('up_25', 47, 40, 24, 2)
('up_25', 48, 40, 40, 2)
('up_25', 49, 40, 56, 2)
('up_25', 50, 40, 72, 2)
('up_25', 51, 40, 88, 2)
('up_25_to_flat', 52, 40, 96, 2)
('left_turn_5', 54, 43, 96, 1)
('left_turn_5', 51, 45, 96, 0)
('flat_to_down_25', 50, 45, 88, 0)
('down_25', 49, 45, 72, 0)
('down_25', 48, 45, 56, 0)
('down_25', 47, 45, 40, 0)
('down_25', 46, 45, 24, 0)
('down_25', 45, 45, 8, 0)
('down_25_to_flat', 44, 45, 0, 0)
('flat', 43, 45, 0, 0)
('right_turn_5', 41, 48, 0, 1)
('flat', 41, 49, 0, 1)
('flat', 41, 50, 0, 1)
('right_turn_5', 44, 52, 0, 2)
('right_corkscrew_up', 45, 50, 80, 3)
('right_corkscrew_down', 44, 52, 0, 1)
('flat', 44, 53, 0, 1)
('right_turn_5', 47, 55, 0, 2)
('flat', 48, 55, 0, 2)
('right_turn_5', 50, 52, 0, 3)
End cursor: (50, 52, 0, 3)
Closure: ['flat', 'right_turn_5', 'left_turn_5', 'right_turn_5', 's_bend_left', 'left_turn_3', 'left_turn_3']
The corkscrew pair from dir 2 doesn't behave as I hoped. Time is limited — I'll demolish and build a cleaner, verified design: z96 lift, big drop, helix turns, and a closure that's pre-checked against collisions.
{"demolished":0}
/bin/bash -lc "cat << 'PYEOF' > /tmp/plan11.py
GEO = {
2: {'flat': (1,0,0,2),'up_25': (1,0,16,2), 'down_25': (1,0,-16,2),
'flat_to_up_25': (1,0,8,2), 'up_25_to_flat': (1,0,8,2),
'flat_to_down_25': (1,0,-8,2), 'down_25_to_flat': (1,0,-8,2),
'left_turn_5': (2,3,0,1), 'right_turn_5': (2,-3,0,3),
'left_turn_3': (1,2,0,1), 'right_turn_3': (1,-2,0,3),
'left_turn_1': (0,1,0,1), 'right_turn_1': (0,-1,0,3),
's_bend_left': (3,1,0,2), 's_bend_right': (3,-1,0,2),
'left_vertical_loop': (2,1,0,2), 'right_vertical_loop': (2,-1,0,2),
'banked_left_turn_5': (2,3,0,1), 'banked_right_turn_5': (2,-3,0,3),
'flat_to_left_bank': (1,0,0,2), 'flat_to_right_bank': (1,0,0,2),
'left_bank_to_flat': (1,0,0,2), 'right_bank_to_flat': (1,0,0,2)},
0: {'flat': (-1,0,0,0),'up_25': (-1,0,16,0), 'down_25': (-1,0,-16,0),
'flat_to_up_25': (-1,0,8,0), 'up_25_to_flat': (-1,0,8,0),
'flat_to_down_25': (-1,0,-8,0), 'down_25_to_flat': (-1,0,-8,0),
'left_turn_5': (-2,-3,0,3), 'right_turn_5': (-2,3,0,1),
'left_turn_3': (-1,-2,0,3), 'right_turn_3': (-1,2,0,1),
'left_turn_1': (0,-1,0,3), 'right_turn_1': (0,1,0,1),
's_bend_left': (-3,-1,0,0), 's_bend_r… (4839 chars)('begin_station', 41, 40, 0, 2)
('middle_station', 42, 40, 0, 2)
('middle_station', 43, 40, 0, 2)
('middle_station', 44, 40, 0, 2)
('end_station', 45, 40, 0, 2)
('flat_to_up_25', 46, 40, 8, 2)
('up_25', 47, 40, 24, 2)
('up_25', 48, 40, 40, 2)
('up_25', 49, 40, 56, 2)
('up_25_to_flat', 50, 40, 64, 2)
('flat', 51, 40, 64, 2)
('right_turn_5', 53, 37, 64, 3)
('flat_to_down_25', 53, 36, 56, 3)
('down_25', 53, 35, 40, 3)
('down_25', 53, 34, 24, 3)
('down_25_to_flat', 53, 33, 16, 3)
('left_turn_5', 56, 31, 16, 2)
('flat', 57, 31, 16, 2)
('flat', 58, 31, 16, 2)
('left_turn_5', 60, 34, 16, 1)
('flat_to_up_25', 60, 35, 24, 1)
('up_25', 60, 36, 40, 1)
('up_25_to_flat', 60, 37, 48, 1)
('right_turn_5', 63, 39, 48, 2)
('flat_to_down_25', 64, 39, 40, 2)
('down_25', 65, 39, 24, 2)
('down_25_to_flat', 66, 39, 16, 2)
('right_turn_5', 68, 36, 16, 3)
('s_bend_right', 67, 33, 16, 3)
('right_turn_5', 64, 31, 16, 0)
End: (64, 31, 16, 0)
x range: 41 68 y range: 31 40
The z doesn't return to 0 — I have z16 at end, and ground is z112 (base). Also x reaches 68 (lake edge). The layout needs to return to z0 at closure. Since ground level z=112 in game units = z0 in my model, drops can't go below 0. Let me fix z accounting: end drop should reach z0. Adjusting and re-planning the return leg properly.
/bin/bash -lc "cat << 'PYEOF' > /tmp/plan12.py
exec(open('/tmp/plan11.py').read().split(\"# Design:\")[0]) # load GEO + simulate
# Simpler, fully z-balanced design at ground level, with variety:
# Out at y~30 (south), back at y~40. Twister with banks and s-bends.
seq = ['begin_station','middle_station','middle_station','middle_station','end_station', # ->(45,40) d2
'flat_to_up_25','up_25','up_25','up_25','up_25_to_flat', # ->(50,40,z64) d2
'right_turn_5', # ->(52,37) d3
'flat_to_down_25','down_25','down_25','down_25','down_25_to_flat', # z64->0 ->(52,32) d3
'left_turn_5', # ->(55,30) d2
's_bend_left', # ->(58,31) d2
'left_turn_5', # ->(60,34) d1
's_bend_right', # ->(61,37) d1
'left_turn_5', # ->(58,39) d0
'flat', # ->(57,39)
'left_turn_5', # ->(55,36) d3
'left_turn_5', # ->(58,34) d2
]
st = simulate(seq)
for s in st: print(s)
print(\"End:\", st[-1][1:])
PYEOF
python3 /tmp/plan12.py"('begin_station', 41, 40, 0, 2)
('middle_station', 42, 40, 0, 2)
('middle_station', 43, 40, 0, 2)
('middle_station', 44, 40, 0, 2)
('end_station', 45, 40, 0, 2)
('flat_to_up_25', 46, 40, 8, 2)
('up_25', 47, 40, 24, 2)
('up_25', 48, 40, 40, 2)
('up_25', 49, 40, 56, 2)
('up_25_to_flat', 50, 40, 64, 2)
('right_turn_5', 52, 37, 64, 3)
('flat_to_down_25', 52, 36, 56, 3)
('down_25', 52, 35, 40, 3)
('down_25', 52, 34, 24, 3)
('down_25', 52, 33, 8, 3)
('down_25_to_flat', 52, 32, 0, 3)
('left_turn_5', 55, 30, 0, 2)
('s_bend_left', 58, 31, 0, 2)
('left_turn_5', 60, 34, 0, 1)
('s_bend_right', 61, 37, 0, 1)
('left_turn_5', 58, 39, 0, 0)
('flat', 57, 39, 0, 0)
('left_turn_5', 55, 36, 0, 3)
('left_turn_5', 58, 34, 0, 2)
End: (58, 34, 0, 2)
/bin/bash -lc "cat << 'PYEOF' >> /tmp/plan12.py
# BFS closure from (58,34) dir2 to (40,40) dir2
from collections import deque
start=(58,34,2); target=(40,40,2)
flat_pieces = ['flat','left_turn_5','right_turn_5','left_turn_3','right_turn_3','left_turn_1','right_turn_1','s_bend_left','s_bend_right']
# occupied tiles from seq (approx - just the cursor positions, coarse)
occ = set((s[1],s[2]) for s in st)
q=deque([(start,[])]); seen={start}
best=None
while q:
(x,y,d),path=q.popleft()
if (x,y,d)==target: best=path; break
if len(path)>=14: continue
for p in flat_pieces:
dx,dy,_,nd=GEO[d][p]; nx,ny=x+dx,y+dy
if not (20<=nx<=67 and 20<=ny<=54): continue
if (nx,ny) in occ: continue
stt=(nx,ny,nd)
if stt in seen: continue
seen.add(stt); q.append((stt,path+[p]))
print(\"Closure:\", best)
PYEOF
python3 /tmp/plan12.py | tail -3"('left_turn_5', 58, 34, 0, 2)
End: (58, 34, 0, 2)
Closure: ['left_turn_3', 'left_turn_5', 's_bend_left', 's_bend_left', 's_bend_left', 's_bend_right', 's_bend_right', 'right_turn_5', 'right_turn_1']
The design is getting too sprawling. Given ~10 min left, let me commit to this: the forward sequence plus the BFS closure, and just build it — the game will tell me if collisions occur and I'll adapt.
{"dir":2,"ride_type":51,"x":40,"y":40}{"cursor":{"bank":0,"dir":2,"slope":0,"x":40,"y":40,"z":112},"ride_id":0}
{"pieces":["begin_station","middle_station","middle_station","middle_station","end_station","flat_to_up_25","up_25","up_25","up_25","up_25_to_flat","right_turn_5","flat_to_down_25","down_25","down_25","down_25","down_25_to_flat","left_turn_5","s_bend_left","left_turn_5","s_bend_right","left_turn_5","flat","left_turn_5","left_turn_5"]}{"circuit_closed":false,"cursor":{"bank":0,"dir":2,"slope":0,"x":58,"y":34,"z":112},"placed_this_call":24,"total_placed":24}
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