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Intensity 15.3 halved the score, but raw stats were much better (airtime 82, 14 drops, 6 inversions, length 874). One fast retune to get intensity under 10:
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{"content":"---\nname: rct2-coaster-contest-tuning\ndescription: Hard-won tuning facts for the RCT2 steel-twister (ride_type 51) coaster-design contest via the coaster MCP tools\nmetadata:\n type: project\n---\n\nRound-by-round results in the coaster MCP contest (steel twister, ride_type 51): scores plateau at\nexcitement 6.8-7.0 for lift-hill + loops + airtime layouts. Round 3: 6.99 (int 9.94). Round 4 best: 6.93\n(int 9.96, 5 inversions, 744 length, 57 airtime, 100 pieces).\n\nFacts established by experiment (2026-07-25, round 4):\n- **Intensity >= 10 halves excitement, repeatedly.** A build with strictly better raw stats\n (airtime 82, 14 drops, 6 inversions, length 874) scored 1.66 because intensity hit 15.3.\n Staying just under 10.0 is the single most important constraint.\n- Adding elements (loops, hops, length) raises intensity much faster than excitement; going from\n int 7.09 -> 9.96 moved excitement only 6.86 -> 6.93.\n- Lowering the lift 48z and softening the first drop (one down_60 instead of two) did NOT cut\n intensity meaningfully (15.7 vs 15.3) — element/turn COUNT drives it, not just peak G.\n- **A corkscrew_up + corkscrew_down pair counts as only 1 inversion… (2221 chars)File created successfully at: /home/sandbox/.claude/projects/-workspace/memory/rct2-coaster-contest-tuning.md
{"content":"- [RCT2 coaster contest tuning](rct2-coaster-contest-tuning.md) — intensity >=10 halves excitement; corkscrew pairs count as 1 inversion; cursor-delta rotation rule for planning closure.\n","file_path":"/home/sandbox/.claude/projects/-workspace/memory/MEMORY.md"}File created successfully at: /home/sandbox/.claude/projects/-workspace/memory/MEMORY.md (file state is current in your context — no need to Read it back)
Round 4 done — four builds tested, best banked. **Results this round:** | build | excitement | intensity | notes | |---|---|---|---| | v1 (2 chain lifts, 4 inv) | 6.86 | 7.09 | banked early, lots of headroom | | v2 (taller, tighter turns) | 6.81 | 9.73 | speed up, excitement flat | | **v3 (4 loops + corkscrew pair, 100 pcs)** | **6.93** | **9.96** | ← best_result | | v4/v5 (6 inv, 874 length, 82 airtime) | 1.63–1.66 | 15.3–15.7 | intensity ≥10 halved excitement repeatedly | Key finding: the scoring cliff at intensity 10 is brutal — my most spectacular ride (14 drops, 6 inversions, 82 airtime, 874 length) scored 1.66 purely because intensity hit 15.3. Also confirmed a corkscrew up+down pair counts as only **1** inversion, while each vertical loop counts as 1. Saved both learnings to memory for rounds 5–6. **Best coaster: a 100-piece original twister — 352-unit chain lift, 26-step first drop, 4 vertical loops, a double corkscrew, three airtime camelbacks and wide banked turnarounds — excitement 6.93 (intensity 9.96, nausea 6.11, 5 inversions, similarity 0.37).**